6 Check the sil­hou­ette’s read­abil­ity

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

A sil­hou­ette should work from at least two points of view. From each you should still be able to read all the key el­e­ments. I like to think of my char­ac­ters like pos­si­ble sculpts, with a good bal­ance of dy­namic lines and pat­terns. I de­cide to ex­plore an in­sect theme, such as a bee or wasp. I cre­ate a rough hel­met de­sign with bug eyes and an­ten­nae, and add wing-like shapes.

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