Step-by-step: Illustrating a dynamic aggressive pose
After drawing the basic side- on view, I sketch the character’s basic pose at a dynamic angle. I also draw in the basic perspective lines for the scene and the horizon line, so that I have a good idea of the camera angle, composition, and where the character is located in the type of scene that I want to illustrate. I draw the basic shapes of the figure’s armour, and the hammer’s motion arc. I separate off the main parts of the warrior, weapon and background into masked layers by creating new layers for each, selecting the areas and filling them in with the Paint Bucket tool. Then I block in the lighting and rendering on each layer. I then add motion effects, such as blur to the hammer, character’s arms, legs, and hair to show the character jumping and swinging the hammer. I select the flying rocks that I want to blur with the Polygon Lasso tool and go to Filter>Blur> Motion Blur. Then I choose the angle and amount, and click OK.