Make a splash with card art

En­sure that your char­ac­ter card art is both colour­ful and dy­namic, by fol­low­ing de­sign ap­proach and paint­ing process

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

hen de­vel­op­ing il­lus­tra­tions for card games, you have to bear in mind that your paint­ing will mostly be viewed at a very small size. It’s im­por­tant to make sure that the viewer will have no trou­ble un­der­stand­ing what’s go­ing on in your im­age. The best way to do this is by keep­ing a tiny sec­ond win­dow show­ing your paint­ing in view at all times. Main­tain­ing strong val­ues and clearly de­fined sil­hou­ettes will also help.

WHow­ever, with dig­i­tal card games or on­line art gal­leries, peo­ple can usu­ally see your paint­ing at a much larger scale as well, so you’ll prob­a­bly want to at least in­di­cate some de­tail to keep it in­ter­est­ing. Stay true to your pre­vi­ously es­tab­lished val­ues when do­ing this though, or the over­all read­abil­ity will suf­fer.

This may sound like a lot to keep in mind, but re­ally, mak­ing sure that your im­age reads well at all sizes is some­thing that should ap­ply to any kind of il­lus­tra­tion, not just art cre­ated for card games. Well-con­trolled val­ues make for good paint­ings, no mat­ter the size.

When work­ing on card games, you’ll usu­ally re­ceive a con­cise de­scrip­tion of what your il­lus­tra­tion needs to in­clude. The only re­quire­ment for this paint­ing is to make it colour­ful. I’m in the mood for paint­ing with rich blues, so we nar­row the char­ac­ter de­scrip­tion down to some­one who’s ei­ther in the wa­ter or in the sky. Okay, let’s get started!

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.