For the fuse­lage, it’s best to start sim­ply

ImagineFX - - Workshops -

The body be­gins as a low poly five-sided cylin­der. I lo­cate the Edit Poly Mod­i­fier and move the points into a rough fish shape. With some trial and er­ror I end up with some­thing that has a bird­like nose cone and a fin like a por­poise, but it’s very blocky – not to men­tion asym­met­ric. Time to ap­ply a Sym­me­try Mod­i­fier, just like I did ear­lier with the wings.

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