Stacks of modifiers
You can add more Modifiers on to your model at any time. I add another Bend Modifier, this time operating along the long axis to make the thopter look like it’s hovering so the soldier inside can fire a weapon from the hatch. Now that the design work is mostly done it’s fun to think up scenes to put the asset into. What about a battle? Or a landing? Or a repair bay?
Save the day
I now save render outputs in the PNG format, as this preserves transparency in the image file. This means rendered objects are on their own layer, so I can automatically isolate scene assets and can drop them straight onto a background plate and paint over it immediately if needs be. I actually only learned this recently, having spent years painstakingly cutting things out. D’oh!