Tackle com­pli­cated ar­chi­tec­ture

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

Ar­chi­tec­tural struc­tures can be fairly eas­ily blocked-out us­ing 3D soft­ware, which you can then use to cre­ate a va­ri­ety of cam­era view­points that would form the ba­sis of your 2D im­age. How­ever, it’s a great idea to de­velop your knowl­edge of sketch­ing struc­tures in per­spec­tive, be­cause it’s a much quicker way of con­vey­ing your ini­tial ideas in sketch form. I do value the free­dom of 3D im­agery, though – es­pe­cially when you’ve spent days paint­ing an en­vi­ron­ment and an art di­rec­tor says, “Can we see that from a slightly dif­fer­ent view?”

Sketch­ing struc­tures in per­spec­tive is a quick way of con­vey­ing your ini­tial ideas in sketch form

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