CRE­ATE CARD ART FULL OF per son­alit y

Shows you his process of paint­ing a cy­ber­punk char­ac­ter for An­droid: Netrun­ner

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

or this work­shop, I’ll take you through the stages for cre­at­ing art­work for card games – in this case, the char­ac­ter Noise for An­droid: Netrun­ner, pro­duced by Fan­tasy Flight Games.

Il­lus­trat­ing im­ages for card games has some spe­cial con­sid­er­a­tions to keep in mind that make it unique from other types of cre­ative work. Read­abil­ity is al­ways a con­cern, be­cause card game im­ages are of­ten printed very small and should be recog­nis­able at a glance.

This isn’t to say that they can’t be de­tailed, but com­plex­ity of­ten comes at a price. Par­tic­u­larly in the An­droid game world, avoid­ing over-elab­o­rate im­agery

Fcan be tricky, be­cause the set­ting nat­u­rally com­bines fu­tur­is­tic tech, in­tri­cate in­ter­faces, and com­plex char­ac­ters with the back­drop of a gritty, dystopian world. Strik­ing a bal­ance be­tween cre­at­ing a com­pelling scene and what needs to be com­mu­ni­cated be­comes an art form in it­self.

While there are many ap­proaches that will en­able you to ac­com­plish this, do­ing so in a way which achieves that bal­ance is the key. Com­pos­ing an ef­fec­tive card il­lus­tra­tion takes prac­tice, and while I’m still in the process of learn­ing my­self, I hope to share some tech­niques I’ve learned along the way, which will help you to by­pass some of the usual pit­falls.

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