4 Developing the ship’s diffuse colour
This image shows an older texture concept that I did for personal purposes. I’ve never used it in 3D and I’m glad that it comes into its own now. I make a rendering from the side of this ship, paint over it and project it through the same camera back on to my ship. It provides a decent base for further painting. I use the same Imagemap to create variation in a Roughness/Gloss map and a simple Bump map. Both of these two maps are highly inaccurate, but provide me with an interesting variation in the ship’s texture.