Apply hair and fur to objects
Save time in ZBrush, with Rob Redman’s help.
Although ZBrush may best be known for its sculpting tools and for its feel of working with digital clay, it’s actually offers workflows for many tasks. One of these is the FiberMesh tool set. Its sole purpose is for creating hair and other fibrous structures. This kind of modelling is a particularly hard task to carry out using traditional digital techniques, partly because of the complex nature of each fibre, but mostly down to the sheer number of strands needed to make the end result look believable.
Most 3D software has been developed with a specialist tool for the task and ZBrush is no different. Indeed, it possesses a particularly elegant solution, with just a handful of controls that enable you to work very quickly, along with real- time feedback. Your viewport can handle the vast number of fibres just as it can the massively dense polygon object that ZBrush handles with ease.
The key to success with the Fiber tool set lies in masking techniques. As you’ll see, working with the strands is easy enough, but what will sell your model is the placement of the strands, so read on and find out how to do both.