Chal­lenge Cham­pi­ons

Fo­rum com­pe­ti­tion or­gan­is­ers on how they grew their com­mu­ni­ties

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Dar­ren Rawl­ings, for­mer mod­er­a­tor at CGHub

“While I was an ed­i­tor/mod­er­a­tor at CGHub, we had on­go­ing events called jams, where artists would post de­signs and stuff ev­ery week on a cho­sen topic. It was fun and every­one seemed to en­joy it. We gave out badges and what­not for win­ning, but it was mostly just that: jam­ming. Folks in the com­mu­nity draw­ing to­gether. A lot of folks would join and there were al­ways cool top­ics, such as de­sign a new Mass Ef­fect char­ac­ter. I re­mem­ber think­ing some of these de­signs and should be in the game. There was al­ways mind-blow­ing stuff com­ing out of the com­mu­nity.”

Fer­nando Caire, The Gnomon Work­shop

“The Gnomon Work­shop has run monthly Com­mu­nity Im­age Chal­lenge con­tests since 2006 in 2D and 3D cat­e­gories through our fo­rum. Each month we’ve cho­sen four win­ners to re­ceive sub­scrip­tion prizes: ac­cess to The Gnomon Work­shop li­brary. Con­test themes change from month to month, with re­cent chal­lenges in­clud­ing Mag­i­cal Fail, David and Go­liath, and Tolkien.”

Lynette Clee, for­mer stu­dio man­ager at 3DTo­tal

“3DTo­tal ran reg­u­lar chal­lenges on the Threedy fo­rums in­clud­ing Stylised Chal­lenge, Speed Mod­el­ling Chal­lenge and Speed Sculpt­ing Chal­lenge. We also used to post a Stylised Chal­lenge over on Con­cep­tArt.org fo­rums for the 2D guys and gals. Prizes were usu­ally 3DTo­tal good­ies such as DVDs, books and PDF mag­a­zines.”

Daniel Wade, for­mer pub­lisher, CGChal­lenges

“The art chal­lenges started out as friendly artist-driven con­tests on the CGTalk fo­rums. It was just a bunch of guys shoot­ing the sh*t while cre­at­ing art and giv­ing each other feed­back. They be­came the CGChal­lenges on CGSo­ci­ety. These grew from a hand­ful to thou­sands of artists, with a de­fined frame­work around a cre­ative brief, sev­eral cat­e­gories and sub­stan­tial prizes.”

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