I’m new to Painter. Could I have some tips about using Painter’s Paper textures, please?
Painter’s Paper controls have provided a great way to introduce texture into an image for some time now. It’s always worth taking the time to point out some of their potential for those not familiar with them yet.
Access to their controls is through one of two tabs, usually found together on a single palette (click Windows> Paper Panels). You’re offered Papers and Paper Library. The latter is selfexplanatory: it’s where you’ll find your choice of papers. You can add to or remove Papers using controls along the bottom of the palette, or from a drop-down menu accessed from an icon that’s top right. It’s also possible to use Painter’s own Paper maker to construct fractalbased additions.
For me, the main attraction is in the controls offered in the Papers section, though. Once a paper is selected, you can rotate and scale it, or adjust contrast and brightness, or even invert the texture and/or lighting. Furthermore, you can use a rectangular selection to sample from any flattened image to make a paper, using the Capture Paper option to be found in that drop-down menu, top right. While not all images work well for this (cross-fade for tiling is available), you’ll certainly be able to build up a custom library pretty quickly and easily. Brush grain then becomes more exciting a control to play with.
Textures in this image comprise several layers, built up using the Real Fat Chalk tool, and painting with a combination of in-built and custom Papers.
Once you find a Paper, or combination of Papers that you like, you can accentuate the texture by inverting it for the dark and light portions of an element.