The senior Atomhawk artist on the joys of collaboration
Can you tell us how you come to work at Atomhawk?
I started my career in graphic design but made the move to concept art to fulfill my lifelong dream of developing video games. I applied to Atomhawk after I’d been working for Playground Games on the Forza Horizon brand for a year and a half.
What does your role involve?
I’ve worked on a huge range of projects: everything from character design for a big upcoming AAA games title to some really stylised projects such as LEGO. Unfortunately, everything that I’ve worked on recently is super-secret stuff and I won’t be out for a while yet, so I can’t go into any details. As a senior artist, I’m expected to be pretty self-reliant and I often have to give feedback on the work of junior and intermediate artists.
What’s been the biggest hurdle you’ve had to overcome?
I’d say it’s rising to the challenge that comes with working in so many styles, on what can often be pretty tight deadlines.
What’s the working environment like at Atomhawk?
It’s cool being able to work among such a large, 2D-focused team. For most of the day we usually have our heads down working, but being able to see such a wide variety of work being done is inspiring. I do really enjoy the ideas that come out of collaborating with colleagues, because often you end up in places that you wouldn’t have found on your own.
Do typically work on one or multiple projects at one time?
We tend to get one project at a time, though occasionally you get some overlap while waiting for feedback, so you have to jump between projects. It’s one of the challenges of working for a studio like this; being able to switch ways quickly between artistic mindsets.
What advice would you give to a young artist wishing to follow in your footsteps?
I would definitely recommend doing some research into the various aspects of concept art. Ideation and iteration are really important – equally as important as your technical ability to paint and draw. Spend some time developing your design sense as well as your fundamental art skills, because it’s often that design sense that newer artists lack. Being able to do multiple interesting designs within the same brief is key to being a good concept artist, in my opinion.
http://ifxm.ag/sam-hogg An unashamed Blizzard fan girl, when not creating artwork for her personal projects, Sam can be found playing Diablo and Warcraft.