Tin Sala­mu­nic

Lo­ca­tion: US Web: www.sala­mu­nicblog.com Email: tin@sala­mu­ni­cart.com ME­DIA: Pho­to­shop

ImagineFX - - Fx Posé -

Tin has been a se­nior de­signer, com­mer­cial il­lus­tra­tor, UX an­a­lyst and cre­ative direc­tor over the past 11 years. “I’m pri­mar­ily a dig­i­tal artist, al­though I oc­ca­sion­ally sketch in my Mole­sk­ine when­ever I have time,” he says. The Adobe Suite is his go-to arse­nal for most work. “But I rely on Manga Stu­dio’s unique tool set when it comes to ink­ing.”

“My in­spi­ra­tions change weekly, if not daily,” says Tin, “and I don’t have ma­jor long-term plans for my ca­reer be­cause I’m very happy where I am.”

The artist works to­gether with his wife, who is also a de­signer.

IMAGINEFX CRIT “There aren’t many im­ages in ImagineFX as strik­ing as Tin Sala­mu­nic’s Dead Is­land. I both can’t stop look­ing at it and re­ally don’t want to look at it. And I don’t plan to book a hol­i­day to Dead Is­land any time soon.” Daniel Vin­cent, Art Ed­i­tor

Tokyo, Ja­pan “I’m a sucker for travel jour­nals, and in the past I never left the coun­try with­out sev­eral blank sketch­books. Lately how­ever, I’ve been lean­ing more and more to­wards dig­i­tal sketch­ing. It’s faster, more con­ve­nient, and I never run out of ma­te­ri­als. Dig­i­tal sketch­ing is a great tool when you’re just too busy and don’t feel like car­ry­ing around sup­plies.”

bike “I try to sketch when­ever I can. It keeps things fresh and helps me main­tain a vis­ual li­brary of all kinds of ex­cit­ing things I en­counter on a dayto-day ba­sis.”

Dead Isl and “I write video game and tech re­views when not do­ing il­lus­tra­tion and de­sign, and I’m a huge fan of Deep Sil­ver’s Dy­ing Light and Dead Is­land se­ries. This was a Dead Is­land trib­ute piece I did for the DS folks af­ter their game launched.”

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