Adding to the un­der­paint­ing

ImagineFX - - Fantasy Workshops -

In the pre­vi­ous ar­ti­cle, I went through some steps in cre­at­ing an un­der­paint­ing us­ing burnt um­ber and white. I start here where I left off and de­velop the un­der­paint­ing a lit­tle fur­ther. I add some sub­tleties of skin and folds that will show through in the fi­nal piece.

I avoid high­lights on the glass sur­face at this stage. I down­play some of the val­ues and keep it light, be­cause glaz­ing tends to darken the val­ues by a cer­tain per­cent­age. I don’t ap­proach any­thing over 80 per cent in the greyscale, be­cause of the use of burnt um­ber and white.

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