The art director on why there’s no going back from the Tilt Brush…
How much potential do you see in the Tilt Brush?
Plenty, especially when it comes to prototyping concepts directly into a 3D environment. You can export the results and hand them to a 3D artist, who can more easily interpret and refine your model, compared to 2D concept art.
Will it replace Photoshop or Painter?
I don’t think so, for many reasons, such as the lack of precision and features. It’s also more tiring to create full scenes in a virtual environment compared to a 2D art program. For now, I see Tilt Brush as a creative tool that will help get people excited about painting simple things in a virtual setting.
What kit are you using?
As soon as I tried Tilt Brush I had to get my own setup, so I went to the Microsoft Store in Bellevue, WA and they had everything in store. It took only a few days between discovering VR painting and having my own VR room at home.
Can you tell us the most surprising aspect about 3D/VR?
Walking into your own concept is an experience I would never have dreamed of. You only need to share the Tilt file with people who are interested in your art and they’re ready to go. The downside is that VR paintings are only great to admire within VR.
What have been your biggest challenges?
I was surprised at suffering no side effects, such as nausea or dizziness. Adapting to a 3D space is a complex process. You need to dissociate your image from a specific point of view: all points of views can be valid. But there aren’t any defined rules. Everything is possible.