IT’S A KNOCK­OUT Hos­sein Diba forms a tag-team with a wrestling leg­end to re­veal how to craft char­ac­ters in 3D, be­fore pol­ish­ing in 2D

ImagineFX - - Contents - Pub­lisher The Gnomon Work­shop Price $49 per month (li­brary sub­scrip­tion) For­mat Stream­ing video Web www.theg­nomon­work­

Hos­sein Diba doesn’t stray too far from the day job for the project in this ZBrush video. His choice of sub­ject is ‘Stone Cold’ Steve Austin, one of the all-time greats from the World Wrestling En­ter­tain­ment cir­cuit. The ex­ag­ger­ated physiques and cos­tumes of wrestlers make them great real-world ex­am­ples of the pumped-up anatomy you’d find on your typ­i­cal fan­tasy war­rior.

Hos­sein spends nearly all of the video’s four-and-a-half hours in ZBrush, with oc­ca­sional for­ays into 3ds Max for prop-mak­ing and a ren­der­ing ses­sion in Pho­to­shop to close. He adopts a work­flow that will be pretty fa­mil­iar to ZBrush artists – or any artist, come to that: block out the big pri­mary forms, re­fine with sec­ondary shapes, then work in the de­tails.

Un­for­tu­nately, it’s this work­flow’s fa­mil­iar­ity that works against the video in its open­ing chap­ters, be­cause even if you’ve only watched a few ZBrush train­ing videos, the tools and tech­niques set out here don’t have much dis­tinc­tive in­for­ma­tion to add.

It’s not un­til Hos­sein gets into the de­tail­ing stage that the video hits its stride. His nar­ra­tion be­comes more de­tailed, and the use­ful tips flow thick and fast as the artist’s au­thor­ity shines through. You’ll see how he ex­pertly uses Alpha brushes to add skin tex­tures, know­ing ex­actly where the ef­fect should be rough and where finer de­tail is called for. Ex­tra touches like wrin­kles and veins are ap­plied, lead­ing to a kind of hy­per-realism that per­fectly suits the larger-than-life sub­ject.

The video as a whole will give you a solid ground­ing in ZBrush char­ac­ter pro­cesses, help­ing you un­der­stand how to ma­nip­u­late Sub­di­vi­sion lev­els to work ef­fi­ciently at all times and how the Trans­pose tool en­ables you to morph your sculpt into a more com­pelling pose be­fore ren­der­ing. But it’s the sec­tion on de­tail­ing that will most re­ward re­peat view­ing.

Find out how ZBrush en­ables you to sculpt larger-than-life char­ac­ters with the help of Hos­sein Diba and ‘Stone Cold’ Steve Austin. In the strong­est sec­tion of the video, Hos­sein shares his knowl­edge of how to de­ploy ZBrush Alpha brushes to de­velop re­al­is­tic skin. Pos­ing the sculpt with Tran­pose and adding clothes and props turns a static sculpt into a piece of char­ac­ter art.

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