Tackling real and replacement limbs
Now I focus my attention on the character’s remaining natural arm. One key aspect of the detailing is adding arm hair, because it makes the character more real and less aesthetic, which fits into the gritty cyberpunk world he’s meant to be a part of. Even now I’m using the same brush for all my work and simply varying the size of it. After that, it’s finally time to flesh out the robotic arm. I wanted to avoid something that looked too clunky or sci-fi, instead opting for a more bare-bones, minimalist design for a functional but worn-down mechanical arm. Part of the job here is to create the right metal texture combined with the worn, damaged look that fits the battle-like mood of the illustration. To accomplish the metallic look, I need to develop a high level of contrast, so that the highlighted area is very bright and reflects light from the surrounding environment.