Break into Blizzard
In the know Leading voices at the games company explain what kind of artists they’re looking to recruit
The video games studio reveals what kind of artist it’s on the look-out for. Could it be you?
If your dream is to work in game art, there are few greater prizes than a job at Blizzard Entertainment. With its headquarters in Irvine, California, and studios across Europe, Asia and the Americas, the 25-year-old company is home to the world’s biggest MMORPG, World of Warcraft. It’s also behind the best-selling Diablo and StarCraft series, the online collectible card game Hearthstone, the multiplayer first-person shooter Overwatch, the online battle game Heroes of the Storm, and more besides.
In fact, Blizzard’s games are so iconic, and its artists so world-class (names like Laurel D Austin, Dan Scott and Arnold Tsang spring to mind), you might think you’re nowhere near good enough to work there.
However, that might be a mistake. As Ben Thompson, art director on Hearthstone explains, you may be a better fit than you think. “It’s a common problem that as artists, we don’t always have the greatest of selfesteem,” says Ben. “For example, I can’t tell you the number of times we’ve approached an artist and they’re surprised to find that they’re a candidate at all, that they could even be considered.” Phill Gonzales, lead character artist on Heroes of the Storm, has experience of this disjoin between talent and confidence. “I played Blizzard games at school, did a lot
Heroes of the Storm art by Peter Lee, inspired by the Braxis Holdout level from the game.
Concept art by Luke Mancini for Zarya, a warrior hero from the Overwatch franchise.