Pose a 3D man­nequin

Tan Hui Tian ex­plains how to use Clip Studio Paint’s 3D poser as a base for com­plex fig­ure stances

ImagineFX - - Issue 141 December 2016 -

Use Clip Studio Paint’s 3D poser, with Tan Hui Tian.

Most peo­ple will be fa­mil­iar with the hum­ble wooden draw­ing man­nequin. While its blocky na­ture doesn’t rep­re­sent the hu­man fig­ure ac­cu­rately, it’s a sim­ple and ef­fec­tive draw­ing aid.

Clip Studio Paint has a sim­i­lar, if not far su­pe­rior, artist man­nequin re­ferred to as a 3D draw­ing doll. The fig­ures are more de­tailed than your usual wooden man­nequin, with mod­els of both sexes and the abil­ity to mod­ify each body type. There are pre­set poses, and you can cre­ate any pose you like be­fore sav­ing them in the li­brary. This tool is help­ful in block­ing out a scene with char­ac­ters, and as a guide for dif­fi­cult char­ac­ter poses and fore­short­en­ing. Cou­pled with the Per­spec­tive Ruler (see is­sue 140), you can cre­ate a lived-in scene with mul­ti­ple fig­ures that fit the per­spec­tive of the en­vi­ron­ment.

That said, as with the wooden draw­ing man­nequin, the 3D mod­els in Clip Studio Paint aren’t fully rep­re­sen­ta­tive of real hu­mans. The joints can some­times be ro­tated at phys­i­cally im­pos­si­ble angles, and there aren’t real mus­cle in­ter­ac­tions in the model to show how the to­pog­ra­phy of the body changes in dif­fer­ent poses. Fur­ther­more, Clip Studio Paint mod­els are anime in na­ture.

With that in mind, it’s key to gather other ref­er­ences and not blindly fol­low the model. While a handy short­cut, such tools are no sub­sti­tute for build­ing up core knowl­edge of the hu­man anatomy.

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