Paint For Honor character art
Remko Troost talks you through his process and techniques for creating Apollyon, from Ubisoft’s upcoming game and this month’s cover star
Remko Troost’s process for creating Apollyon.
For this workshop I’ll show you how I created the art for this month’s ImagineFX cover. From the first sketches, looking for a dynamic pose, through to an image that respects For Honor’s universe, it’s all about being flexible to the various requirements of the editorial layout. The to and fro of painting commissioned art is pretty standard in the industry. I’ll reveal what tools I use for dropping my first lines and then how I go over to the values before attacking colours and atmosphere.
We’ll also talk about using Warp Tools, which come in very handy for adjusting the character’s pose while in the middle of the painting process and how to use and customise several brushes for creating textures for different materials that will follow the perspective and lines of a character’s pose.
I had the joy and, er, honour to work on this character of Ubisoft’s all-new video game, For Honor. It was a blast working with Christian, my art director, and this character has a kind of dark, powerful and mysterious aura.
Ladies and gentlemen, it’s my great pleasure to present to you… Apollyon!