15 Drawing the appropriate line
A concept artist is a visual designer. We’ve done our real-world research but are designing a fantasy world – so how do we bridge the two? Too fantastical or abstract and your designs will only confuse players, but too realistic and it’s not what you expect in a fun, fantasy game. It’s up to you to decide where to draw this line on each project. I make sure there are enough supports and big structures in this huge but inaccessible area, which in turn lets the near-floating spawn platforms shown before stand out as special.