Lu­dovic Ribardiere

ImagineFX - - The Art Of For Honor -

Job ti­tle Con­cept artist, en­vi­ron­ments. What did you do

on the game? I was in charge of en­hanc­ing the vi­su­als of the game in 2D. From the global view to the de­tails, we tried to have the most ac­cu­rate vi­sion of what a map was go­ing to look like. your Job be­fore Ubisoft? I started as a 3D mod­eller for Monte Cristo. Then I worked at Ubisoft Paris as a level artist. I switched to con­cept work seven years ago at Ubisoft Mon­treal. Favourite game? Civ­i­liza­tion V and The Last of Us.

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