Fin­ish­ing the in­te­rior

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

Be­fore I cre­ate the fi­nal 3D model I look pri­mar­ily at the in­te­ri­ors of sim­i­larly styled ve­hi­cles al­ready in the game. The in­te­rior work is usu­ally the hard­est stage of the process, in terms of build­ing the 3D ren­ders and set­ting things up quickly. This is be­cause light bounces around a lot in such a con­fined space, and as a re­sult recre­at­ing that ef­fect real­is­ti­cally re­ally pushes your com­puter’s CPU to the limit. To save time, I iden­tify el­e­ments that would be eas­ier to de­pict in Pho­to­shop, thus re­duc­ing what needs to be done in 3D. In this in­stance it’s the cloth-like pat­tern on the in­te­rior walls of the rover.

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