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ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

To more ap­peal­ing,make con­vincinga char­ac­ter some­time­sor it’s un­nec­es­sarye­nough to de­tailadd an that tells a story out­side of the game. A cup for dice on the belt, a small neck­lace with a ring on it or a pocket full of pa­pers will work won­ders. I try to think of an ac­tual per­son I know, or some­one from a TV show. I take some el­e­ments or shapes from that ref­er­ence and then add it to my de­sign.

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