4 Understand the game’s camera
This game is viewed from above, so I make sure my designs can be read easily this way. This is a spawn area, and a path leads the player towards the island, so I keep the grass and path clean and simple to create the maximum visual contrast between them. Even with debris painted in, I’m happy all the character models will read cleanly. I’m not tempted to model the kind of taller structures you’d get in a first-person game.