War­craft: Be­hind the Dark Por­tal

This ‘Mak­ing of’ isn’t ac­tu­ally an art book, but there’s plenty of in­cred­i­ble cre­ations on show none­the­less

ImagineFX - - Inspiration Books -

Au­thor Daniel Wal­lace Pub­lisher Ti­tan Books Price £30 Web www.ti­tan­books.com Avail­able Now

When 1990s PC game World of War­craft was rere­leased on­line in 2004 it quickly be­came the big­gest sub­scrip­tion-based MMORPG on the planet. Dis­tinc­tively, it en­ables you to play as ei­ther of two sides, Hordes or Al­liance: there are no ‘good’ or ‘bad’ guys here.

This idea that there are two sides to ev­ery story was also cen­tral to Dun­can Jones’ film, and suit­ably enough, this Mak­ing of book is split into two parts. There’s even a sep­a­rate cover for each side. As you reach the half­way point, the rest of the con­tent ap­pears up­side-down.

Such nov­el­ties aside, this is a solid trib­ute to a vis­ually am­bi­tious film, spread across 156 pages. Packed with in­for­ma­tion and in­ter­views, this large­for­mat book tells the story of how the film was con­ceived, planned and put into pro­duc­tion. Strictly speak­ing, though, it’s not re­ally an art book. None of the art is cred­ited and none of the artists in­ter­viewed (or even named). But it does con­tain a ton of solid con­cept art for the movie, in­clud­ing land­scapes, char­ac­ters and weapons, along with film stills, unit pho­tog­ra­phy, and de­tails of the pro­duc­tion de­sign and VFX. So there’s still plenty for Imag­ineFX read­ers to love por­ing over here, par­tic­u­larly if you’re a fan of the game or the film.

Karazhan, an in­fa­mous lo­ca­tion from the game, was painted with the aid of scale mod­els.

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