Warcraft: Behind the Dark Portal
This ‘Making of’ isn’t actually an art book, but there’s plenty of incredible creations on show nonetheless
Author Daniel Wallace Publisher Titan Books Price £30 Web www.titanbooks.com Available Now
When 1990s PC game World of Warcraft was rereleased online in 2004 it quickly became the biggest subscription-based MMORPG on the planet. Distinctively, it enables you to play as either of two sides, Hordes or Alliance: there are no ‘good’ or ‘bad’ guys here.
This idea that there are two sides to every story was also central to Duncan Jones’ film, and suitably enough, this Making of book is split into two parts. There’s even a separate cover for each side. As you reach the halfway point, the rest of the content appears upside-down.
Such novelties aside, this is a solid tribute to a visually ambitious film, spread across 156 pages. Packed with information and interviews, this largeformat book tells the story of how the film was conceived, planned and put into production. Strictly speaking, though, it’s not really an art book. None of the art is credited and none of the artists interviewed (or even named). But it does contain a ton of solid concept art for the movie, including landscapes, characters and weapons, along with film stills, unit photography, and details of the production design and VFX. So there’s still plenty for ImagineFX readers to love poring over here, particularly if you’re a fan of the game or the film.
Karazhan, an infamous location from the game, was painted with the aid of scale models.