Jen­nifer Coron­ado

ImagineFX - - Imagine Nation - Jen­nifer Coron­ado has been man­ag­ing projects and de­vel­op­ing tal­ent at ILM for over 16 years.

The ILM art depart­ment man­ager on the ben­e­fits of be­ing wrong

What does it take to be­come a pro con­cept artist?

Con­cept artists are de­sign­ing for films, games or their pre­ferred medium. They’re in­ter­ested in them be­cause they’re bet­ter ver­sions of their own re­al­i­ties or places they can only dream of be­ing. When cre­at­ing con­cepts, don’t get too caught up in what’s ‘right’. Fo­cus on what’s right for the project. Maybe the right thing for a project is to go down a path you don’t nec­es­sar­ily like, just to know you have gone the wrong di­rec­tion – that might be what your di­rec­tor needs. Con­cept art is about be­ing a col­lab­o­ra­tor. Some­times you’ll be thrilled, some­times dis­mayed. It’s how you deal with those sit­u­a­tions that will make you a true pro.

Which soft­ware and tools should be pri­ori­tised?

Most of the ILM art depart­ment’s con­cept artists work in 3D in some form. While you don’t want the tools to bog down your de­sign, what you’re cre­at­ing will likely be built by some­one else in pro­duc­tion. Every­one at ILM has a core spe­cial­ity, but can also branch out into dif­fer­ent ar­eas. Be­ing flex­i­ble is very ben­e­fi­cial.

Do you have any good tips for find­ing in­spi­ra­tion?

Talk to peo­ple about your ideas, get feed­back. Some­times walk­ing away from what you’re do­ing, giv­ing your­self a mo­ment, can get ideas flow­ing again. I’m im­pressed ev­ery day by the amaz­ing things peo­ple do un­der tight dead­lines. Many of our team do per­sonal work. A great teacher once said, ‘If you don’t live a life, after a while you’re just an empty shell re­peat­ing the same thing over and over again’.

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