move from Sketch­ing to paint­ing

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

1 Ges­ture, not de­tails I be­gin with a very quick sketch to get the main idea across. Usu­ally at this stage it’s very rough so I can fo­cus on the ges­ture of the pose I’m go­ing for, rather then spend­ing too much time on de­tails, which I will be work­ing out later.

2 Bring in colour Next, I will add colour un­der­neath the ini­tial sketch. This helps me to block in shapes. This stage can also be a great time for work­ing out the sil­hou­ette, while also con­sid­er­ing other de­sign ele­ments, such as straights vs curves. Of­ten at this point I’ll make any nec­es­sary changes to en­sure that the pose reads well.

3 Time for de­tails Fi­nally, on a new layer, I’ll be­gin adding any ad­di­tional de­tails. I’ll paint and re­fine the sketch to give it more struc­ture and form. Here I’ll make any fi­nal changes to the char­ac­ter, and work out the anatomy that may not have been prop­erly con­sid­ered in the ini­tial rough sketch.

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