The Art of Deus Ex Universe
Dystopia calling Learn how Eidos’s artists visualised the world of the near-future, in this arresting collection of video game art
An arresting collection of art from Eidos artists who visualised the near-future.
Deus Ex is to cyberpunk what World of Warcraft is to fantasy. The first-person stealth shooter game is set in the 21st century and centred around augmentations that turn normal humans into superheroes. Eidos-Montreal’s art design team has played a key role in visualising this high-end concept, and this majestic hardback pays tribute to its groundbreaking work. A foreword by game designer Warren Spector and an introduction from executive art director Jonathan Jacques-Belletête outline “future realism”: art that owes fidelity to the real world but is extrapolated out to the near future.
The book explains how artists fulfilled these principles in creating characters, weapons, tech, locations, and in-game adverts for Deus Ex’s dystopian world, for titles Human Revolution and Mankind Divided. Its 300 sketches, concept art and 3D renders give real insight into the making of the popular franchise. There are discussions on the multiple designs of Adam Jensen and near-future Prague – inspired by both Brutalism and Middle Ages architecture. It’s a collection of game art both fans and casual observers will get plenty from.
Protagonist Adam Jensen’s design “was a two-year endeavour”.