12 Vary­ing the Point of view

ImagineFX: Sci-fi & Fantasy Art magazine - - Workshops -

We walk around see­ing ev­ery­thing at eye level, so if we use eye level as a point of view in our com­po­si­tions we’d bet­ter make sure other parts of the com­po­si­tion are in­ter­est­ing, or that we in­tended for the scene to feel com­mon place. To help make things more dy­namic we can sim­ply move the view­ing cam­era down so that we’re look­ing up – this makes us feel part of the scene as well as con­vey an unset­tled feel­ing be­cause we’re lower than most of the char­ac­ters and ac­tion. Con­versely, look­ing down on a scene makes us feel de­tached and dis­con­nected from the drama play­ing out be­low.

If we’re look­ing down on a scene, it makes us feel de­tached and dis­con­nected from the drama that’s play­ing out be­low

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