Please help me design and paint a totally original-looking video game bad guy! Marguerite Blooth, Belgium
A common question! And considering that I’ve decided to design this particular destructor in the form of a bath toy, it’ll have to be blowing something up or the whole piece will be too adorable. It’s in our nature to trust cute things, but some rubber ducks just want to watch the world burn.
On the upside, reference won’t be too big of a deal. If you can find a toy store, they probably have one. Aside from the duck, it’s really just a matter of finding the right environment for the chaos.
Composing the elements should reflect what you’re trying to say about the monster. If the message is, “He’s big, he’s powerful and he’s going to destroy us all,” then focus on how you can specifically convey those three things.
To get the sense of ‘ big’ across, we show our duck towering above the buildings. For ‘powerful’, a focal point should be his ability to blow things up. As far as ‘ he’s going to destroy us all’ – well, in this instance we can just put the two previous parts together and let the magic happen.
Come up with a list of three key elements for your baddie before starting. My guy is big, powerful, and a natural-born destructor!