Richard An­der­son

This ver­sa­tile, dis­tinc­tive free­lance artist tells us what it’s like to work for Tor

ImagineFX - - Tor Books -

What’s your back­ground?

I grew up in Mon­tana, and moved to Seat­tle in 2000 to start school at the Art In­sti­tute of Seat­tle. I grad­u­ated in 2002 and started work­ing as a mod­eller and con­cept artist for Are­naNet in early 2003. Through a lot of work and luck I started as a full-time con­cept artist in 2007 work­ing on the Guild Wars fran­chise. In 2008 I be­gan a new role as se­nior con­cept artist and il­lus­tra­tor on Guild Wars 2’s cin­e­matic team. I love work­ing in the me­dia arts and feel priv­i­leged to be a part of the in­dus­try, and I still find time for free­lance work on the side.

When did you start work­ing for Tor, and what projects have you worked on so far?

I started work­ing for Tor in 2007. It was my first op­por­tu­nity to do a cover. The projects I’ve worked on so far have in­cluded Grey Moon over China, The Iron Shirts, Faster Gun, and The Last Boat. Car­tog­ra­phy is the lat­est.

How did you get no­ticed by Tor?

I was part of an on­line com­mu­nity (Con­cep­tArt.org). One day in the gro­cery store I walked past the books and I saw a cover I liked. I looked into the pub­lisher, artist and art di­rec­tor, and found out the lat­ter was Irene Gallo. I wrote her an email, and I guess she had seen some of my work al­ready, and she gave me a chance. I was lucky, and I’m al­ways grate­ful to her for the op­por­tu­nity.

What’s been the high­light of work­ing for Tor?

I love it when some­one says they bought a book just be­cause of my cover. My fam­ily are al­ways tak­ing pic­tures when they see one of my books in the store, too, it feels good! It was al­ways a big goal of mine to do at least one book cover, and now I’ve done plenty!

Out­side of work, what do you like to do?

I love go­ing out and draw­ing at cafés or pubs. It’s also fun to just work in Pho­to­shop by yourself with­out hav­ing a bul­let list to go over.

What ad­vice would you have for some­one want­ing to be an artist, con­sid­er­ing the state of the in­dus­try right now?

Stay fo­cused on the right dis­ci­plines. A lot of people take the easy way out and learn lit­tle soft­ware tricks, but you can never beat just hold­ing down and work­ing hard on draw­ing. It’s the key foun­da­tion, and it will flow from there.

As well as work­ing for Tor and Are­naNet, work-hun­gry Richard has cre­ated con­cept art for the movies Prometheus and Thor: The Dark World.

www.flap­trap­sart.com

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