Crit­ter cre­ation mas­ter­class

Cory God­bey of­fers up a se­ries of tips and thoughts to help you in­cor­po­rate fan­tas­ti­cal, crea­ture-cen­tric el­e­ments into your work

ImagineFX - - Workshops -

Cory God­bey of­fers up a se­ries of tips and thoughts to help you put crea­ture-cen­tric el­e­ments into your work.

Whether you’re ex­plor­ing an ex­ag­ger­ated hu­man form or adapt­ing ex­ist­ing an­i­mals, few things are quite so vis­ually sat­is­fy­ing as a well-re­alised crea­ture. From trolls and mer­maids to gryphons and drag­ons, crea­tures from folk­lore have one foot in the fan­tas­tic and the other in the mun­dane. Learn­ing how to ef­fec­tively trans­late the re­al­ity of what you see in front of you for imag­i­na­tive pur­poses is an es­sen­tial el­e­ment in the cre­ative artist’s tool­kit.

It might sound counter-in­tu­itive at first, but by ground­ing your work in re­al­ity you can cre­ate a more real, be­liev­able and ul­ti­mately more in­ter­est­ing crea­ture. Why do we like goblins and trolls? Be­cause we can con­nect with a hu­man el­e­ment at work. Fan­tas­tic beasts? Gryphons can help us to see with fresh eyes the real world magic and majesty of ea­gles and lions. Ev­ery­thing from the en­chant­ing un­dine to the sneak­ing goblin, all ex­tra­or­di­nary crea­tures have grounded, nat­u­ral world, iden­ti­fi­able el­e­ments at play. But how do you get there? What does it take to cre­ate a crea­ture? Here are a few steps I fol­low to bring in fan­tas­ti­cal, crea­ture-cen­tric el­e­ments into my work.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.