An­i­mate your dig­i­tal paint­ings

It’s time to add an­other di­men­sion to your fan­tasy and sci-fi art, us­ing Pho­to­shop’s collection of mo­tion tools. Paul Tysall di­rects the ac­tion

ImagineFX - - Contents -

Paul Tysall in­tro­duces Pho­to­shop’s mo­tion tools.

no mat­ter what type of dig­i­tal artist you are, there are some gen­uine prac­ti­cal ap­pli­ca­tions in an­i­mat­ing your paint­ings. The world of comics is em­brac­ing the dig­i­tal realm, with huge strides be­ing taken by the likes of Made­fire, so an un­der­stand­ing of how to ap­ply mo­tion to your se­quen­tial sto­ry­telling is a huge bonus for any upand-com­ing comic-book artist. The same ap­plies to other ar­eas of pub­lish­ing, both on­line and in e-pub­lish­ing form. For me, where things get in­ter­est­ing is in the world of con­cept art. A good con­cept artist will con­sider how el­e­ments work within their de­signs. So an­i­mat­ing the static im­age can be an­other step in con­vey­ing your ideas to pro­duc­ers, an­i­ma­tors and mod­ellers.

Al­though Pho­to­shop’s video tools have had a sig­nif­i­cant up­grade since they were first in­tro­duced in CS3, you still won’t en­joy the mo­tion con­trol that’s to be found in ded­i­cated vis­ual ef­fects pack­ages. There are work­arounds to achieve cer­tain goals, but just like dig­i­tal paint­ing there’s a lot of trial and er­ror needed be­fore you’ll gain an in­nate un­der­stand­ing of what’s pos­si­ble. It helps to keep things sim­ple, so Pho­to­shop’s (video) lim­i­ta­tions can be ben­e­fi­cial to the end re­sult.

In this work­shop I’ll take a re­cent art­work of mine and use it to in­tro­duce some of the ba­sic an­i­ma­tion and video tech­niques that are achiev­able within Pho­to­shop. And it all starts with the Video Time­line panel…

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.