Can you help me get the perspective right in a scene?
There’s no easy way to get perspective right, but there are plenty of digital tools available to speed things up. Because I come from a traditional art background, I prefer drawing a perspective grid and building up everything from the basics. However, I’ve found that 3D software can help in certain situations. Because I’m not a 3D artist, I tend to use only basic building blocks when creating a concept.
Once I have a solid silhouette and base, 3D software enables me to check the concept from alternative angles or experiment with different camera lenses. After I’m happy with the scene I do a couple of really simple but high-resolution renders that I then import into Photoshop. Their perspective will be accurate and I can easily paint on top of them or even create my own additional perspective grid on top.
For this image I quickly put together the main gates and one wall section, then duplicate these elements to create the second gate on the right. Then I duplicate this whole section again, and transform it so that it’s higher off the ground. Then I just have to find the angle I want. From this point the painting phase is pretty straightforward because I’m using the render as a guide. I use various painting techniques and also some photo textures that I obtained during a recent forest trip.
The solid foundation of your 3D model can give you a freedom to paint the lighting, textures and details without worrying about the perspective. Don`t be a slave to the 3D render – treat it as just a guide.
If you’re not confident about perspective or have to show the same environment or object from different angles, build it from 3D blocks. I used Google’s free SketchUp to quickly model these buildings.