Stu­dio pro­file

As a new game stu­dio with a vet­eran line-up at its helm, Digit is ready to in­dulge its love of dark me­dieval fan­tasy

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New­com­ers Digit Game Stu­dios has al­ready started in­dulging its love of me­dieval fan­tasy, with Kings of the Realm.

For the past few years Ire­land has grad­u­ally earned an en­vi­able rep­u­ta­tion for be­ing a tech­no­log­i­cal pow­er­house, with com­pa­nies such as Google, Twit­ter and Face­book choos­ing to base their Euro­pean op­er­a­tions there. But it’s not just soft­ware gi­ants that are boom­ing – game de­vel­op­ment in Ire­land is also big busi­ness, as rel­a­tively new com­pany Digit Game Stu­dios can at­test.

Based in Dublin, Digit it­self is not just any old start-up game com­pany. It was co­founded by Martin Frain, David McGovern, Richard Barn­well and Fergus Dug­gan, all of who have ex­ten­sive ex­pe­ri­ence in the in­dus­try. Be­tween them they’ve de­vel­oped for and launched RuneScape, Tomb Raider, Mir­ror’s Edge, Bat­tle­field He­roes, Be­jew­eled and many more. So why walk away from a cushy job to start all over again as a rel­a­tive no­body? “It’s al­ways great to be able to take your own path and cre­ate a game of your own,” says Martin. “We’ve known each other for a while and our skills com­ple­ment one an­other. And it’s fun to build some­thing from scratch.” Digit’s first re­lease is Kings of the Realm, an am­bi­tious fan­tasy strat­egy ti­tle full of knights, archers, cas­tles and, well, realms. It’s cur­rently in open beta. Us­ing Digit’s own “seam­lessly cross­plat­form” tech­nol­ogy, Kings is de­signed from the ground up to be playable on any de­vice – iPad, An­droid tablet, a web browser, Face­book app and so on – so no mat­ter where you are, you can pick up and carry on play­ing.

Den­man Rooke gets on with the job at hand: cre­at­ing ac­tion-packed con­cepts.

Here be drag­ons… and their des­ig­nated rid­ers. Just some of the monster con­cepts that Digit has pro­duced for Knights of the Realm.

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