4 Adding detail
At this point, the Kirin leaves the art dept and is now in VFX production. The final model is being built and plates from the shoot, with lighting references, being used. The head is still without a definitive design, so I continue to play with ideas, painting images in 2D with Photoshop over renders of an incomplete model. A dragon look is being discussed, along with some lion influence. Some elements are locked: the eyes, horns, mane and barbles (those catfish fleshy whiskers). But other elements are still in flux. I paint in a very detailed and photo-real way, which helps the client visualise how it will look as a final asset in shot.