7 Painting texture maps
I try to create a wild-eyed look, with elements of an Asian dragon, fleshy protuberances to emulate a moustache, and crocodile horns over the eyes
I paint the texture maps, using a combination of MARI and Photoshop. There are around 25 8K texture-patches. I use photographic reptile references as a starting point and paint layers of detail over these. The map types include colour, two specular, bump, sub-surface scatter and various ID masks. The fur is painted using a separate UV layout from the skin. The rendering is done using Arnold and the look dev artist is Caroline Thoumire. I’m moved on from this project before completion, so I hand the texture baton to Michael Borhi, who adds the finishing touches and adds client detail-tweak requests.