Sculpt a nymph

Craft a fan­tasy fig­ure by hand.

ImagineFX - - Resources - Devon is the pres­i­dent and CEO of hh2 Web Ser­vices, a mo­bile soft­ware com­pany that serves the con­struc­tion in­dus­try. He lives in Utah, and sculpts in his spare time. www.ddor­rity.de­viantart.com

From the time of my early youth I’ve been en­am­oured with fan­tasy art. In sev­enth grade, my mid­dle school’s art teacher brought in Frank Frazetta to do a live paint­ing demon­stra­tion. I was awestruck. Since then, I’ve rarely been able to com­plete a work of art with­out adding an el­e­ment of the fan­tas­tic.

Along the way, I’ve dis­cov­ered that if you stay true to what in­spires you, oth­ers stop to ad­mire the view, even if the sub­ject mat­ter is for­eign to them. When work­ing on Queen of the Seas, I be­gan with a very clas­si­cal pose from a beau­ti­ful model named Jes­sica. But when I started with the ten­ta­cles, many thought I was ru­in­ing it – yet when it was fin­ished, it cap­tured the at­ten­tion of people who wouldn’t other­wise ap­pre­ci­ate fan­tasy art. It was later fea­tured in Spec­trum.

For this work­shop, I want to show how an as­pir­ing sculp­tor goes about mak­ing a clas­si­cal bust with a touch of the fan­tas­tic thrown in for good mea­sure. Be­fore we start with the steps, I’d like to em­pha­sise

June 2014 how im­por­tant it is for sculp­tors to find spe­cific sub­ject mat­ter that’s ex­cit­ing to them. Sculp­tures, depend­ing on their com­plex­ity, can take hun­dreds of hours to com­plete. If you aren’t ex­cited about it then you can’t ex­pect oth­ers to be, ei­ther.

I also want to stress the im­por­tance of get­ting good ref­er­ence ma­te­rial. For hu­man anatomy, you need mul­ti­ple an­gles of the same model and pose. The hu­man form is too com­plex to do an ac­cu­rate sculpt with­out ref­er­ence. For this project, I’m col­lab­o­rat­ing with Zi­enna Eve, a beau­ti­ful young model from Den­mark. Her nat­u­ral beauty pro­vides the ini­tial in­spi­ra­tion that will sus­tain the vi­sion while de­vel­op­ing the fi­nal con­cept: a spirit of the for­est takes hold on a tree, and causes a trans­for­ma­tion, al­low­ing it to com­mune with man.

In this work­shop, I’ll show the ma­te­ri­als, tools and tech­niques to kick start your sculpt­ing project. From in­spi­ra­tion to fi­nal lac­quer, I’ll show the pro­cesses you can use to sculpt some­thing you can proudly put on dis­play.

Queen of the Seas was fea­tured in Spec­trum 20.

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