Location: US Web: www.josheiten.com Email: firstname.lastname@example.org Software: Photoshop
Josh is pursuing two parallel careers: one in visual development and another in communication design, which he’s studying at Pittsburgh’s Carnegie Mellon University. The artist constructs narratives through drawings, paintings, motion graphics, typography and games. While much of his work to date is fantasy art, he is open to exploring all sorts of genres and styles.
“When it comes to visual development, I’m inspired by the works of Sparth, Hayao Miyazaki, Jaime Jones, Theo Prins, Tom Scholes, Ling Xiang, Raphael Lacoste and Thom Tenery. There are many more.”
Cube World “I did this as the first in a series for a computational design startup, the Levitated Toy Factory. I wanted to capture a sense of awe and discovery while adhering to the theme of computational design (hence the cubes). While painting this, I had fun playing with scale and depth.”
Th e City of Seledoa “I painted this for Mojo Game Studios’ up-andcoming title, Aderyn’s Cradle. The scene is a depiction of a player looking at their map, high above the ruins of an ancient cliff city in one of the four open worlds the game will feature.”
Upgrade Time “This is another scene from Aderyn’s Cradle. It’s one of many locations where players can upgrade their weapons by performing a ceremony that involves bathing their weapon in a sacred medium – in this case, piping-hot lava.”