Mak­ing comics move

Mo­tion graph­ics See how e-pub­lisher Made­fire put a spring into Bat­man’s step, adding a new slant to the Arkham Ori­gins ex­pe­ri­ence

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Made­fire was founded with the aim of bring­ing about a “new sto­ry­telling era.” It’s since brought to life Su­per­man, Hell­boy, Star Trek and Transformers as mo­tion books.

Its lat­est project stems from the best­selling Bat­man: Arkham Ori­gins, and is a new tale in an all-new for­mat, set just be­fore the sto­ry­line in the video game be­gins.

“We kept test­ing,” co-founder Liam Sharp says, “and ar­rived at the con­clu­sion that any mo­tion should gen­er­ally be un­der two sec­onds. Then it should set­tle and let you read the words and study the art. And no voiceover ei­ther, as that would dic­tate the pace. Ev­ery­one reads at dif­fer­ent paces. This is re­ally im­por­tant.”

With art by Chris­tian Duce, it’s avail­able for iPhone and iPad, the mo­tion book is full of mem­o­rable scenes, some of which are in­ter­ac­tive – Bat­man’s bloody at­tempts at am­a­teur den­tistry – ex­tract­ing teeth and in­for­ma­tion from his pa­tient, be­ing one. Edi­tor Ben Aber­nathy picks his favourite: “Bat­man’s stak­ing out a poker game hosted by De­tec­tive Flass,” Ben says. “A young de­tec­tive named James Gor­don crashes the game. It’s nicely ex­e­cuted, writ­ten well, has great art, per­fect mo­tion-book pac­ing and some amaz­ing mu­sic. It’s tense and fun to fi­nally see the iconic Gor­don.”

Find out more and down­load Bat­man: Arkham Ori­gins at

Move­ment is kept to a min­i­mum in the Made­fire mo­tion books, so as not to over­whelm the story. Made­fire’s mo­tion book con­cept adds ac­tion and mu­sic to a comic scene – but voiceovers are a no-no.

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