Fo­rum win­ners

Short story This month’s win­ner de­picts a diminu­tive char­ac­ter telling the tall tales be­hind his fa­cial scars

ImagineFX - - Contents -

Hazel Gumble won a re­cent fo­rum com­pe­ti­tion with the chal­leng­ing theme of ask­ing artists to look be­neath the Earth’s sur­face for in­spi­ra­tion.

“They dug too deep?” Hazel says. “Come on. What’s not to love? Dwarves are fan­tas­tic, a great sub­ject mat­ter for de­pict­ing strong char­ac­ters and emo­tions – and beards.”

Al­though the chal­lenge de­scrip­tion ini­tially sug­gested darker scenes, Hazel opted for what she de­scribes as a “sur­vivor an­gle”.

“He’s an old dwarf ex­plain­ing how he earned his scars long ago, the scene be­ing played out in the shad­ows he casts. This was my first at­tempt at work­ing in greyscale first be­fore adding colours. My ap­proach was very much in­spired by many of the work­shops that I've read in Imag­ineFX.” MYFX ti­tle: They Dug Too Deep Win­ner: Hazel Gumble (Hazel­gee) Gallery: http://ifxm.ag/hazel­gee All En­tries: http://ifxm.ag/dug­tood­eep

MYFX ti­tle: March Bat­tle Win­ner: Su­tat Palama (As­lanJ) Gallery: http://ifxm.ag/As­lanJ All En­tries: http://ifxm.ag/march-bat­tle “I chose to cre­ate con­flict be­tween a tra­di­tional and a dig­i­tal paint­ing. I be­gan by sketch­ing on paper. The piece was then painted in mono­chrome to fo­cus the val­ues. I chose a sim­ple colour scheme, one that’s the same for both the back­ground and the char­ac­ters, and then slowly con­structed the com­po­si­tion. I started adding colour us­ing dif­fer­ent layer types. Color or even Over­lay lay­ers are how I usu­ally get the base colours down. The next process is the fi­nal de­tail­ing and clean-up of rogue lines, high­lights and deep shad­ows.”

MYFX ti­tle: Ti­tan Fam­ily Win­ner: An­to­nio Fer­nan­dez (Han­sNo­mad) Gallery: http://ifxm.ag/han­sno­mad All En­tries: http://ifxm.ag/ti­tan-fam­ily “This piece started out as a dual por­trait of Zeus and Hades. How­ever, the orig­i­nal con­cept evolved to con­cen­trate on Hades (the bad guys tend to be more in­ter­est­ing). I pur­posely wanted to avoid the tra­di­tional view of Hades as a rather shod­dy­look­ing un­der­ground dweller – think the Clash of the Ti­tans film – and dis­play him in a more Olympian style, while re­tain­ing the recog­nis­able sym­bolic el­e­ments of the char­ac­ter – specif­i­cally the hel­met he al­ways wore to make him­self in­vis­i­ble.” An­to­nio Fer­nan­dez’s win­ning piece is based around the idea that bad­dies tend to make the most in­ter­est­ing sub­jects.

“You should have seen the other guy!” Hazel’s dwarf re­counts the story be­hind his old wounds. Hazel’s piece be­gan life in greyscale, with the colour­ing com­ing later – it was the first time she’d tried this. Dwarves are great for de­pict­ing strong char­ac­ters and emo­tions, says Hazel – and for beards.

Su­tat sketched on paper, then painted in mono­chrome, be­fore work­ing on the com­po­si­tion and then the colours.

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