Loc ation: US Web: www.derekgpoole.com Em ail: firstname.lastname@example.org Sof tware: Photoshop, SketchUp
“Growing up,” Derek says, “I feel like I had the best of both worlds. I spent much of my time outside playing and exploring, but I also let my imagination run free reading books, playing games and drawing.”
He went on to study fine art at Louisiana Tech University before moving to LA and entertainment design at Gnomon School of VFX.
The Louisiana-based artist counts Yoji Shinkawa’s concepts for Metal Gear Solid and Doug Chiang’s work on Star Wars: Episode I among his biggest inspirations, alongside filmmakers like Christopher Nolan, Michael Mann and Quentin Tarantino. “Storytelling is everything to me,” he says.
1 As Ghos ts “This was my initial vision for a personal project, As Ghosts. I knew I wanted to combine old and new, organic with technology, and that there had to be a boy as the central character. Outside of Zelda and Shadow of the Colossus, I don’t see much of that.”
2 Moo n – Character Sheet A
“Here I took my first silhouette and after drawing over it, began to add value, colour and texture. I tried to make sure that the most contrast was around the head and hands. Characters should read well from a distance, and also in black and white.”