Lead the viewer around your art

Der­rick Song ex­plains how the use of some well-placed com­po­si­tional el­e­ments can di­rect the viewer’s eye to your main char­ac­ter

ImagineFX - - Workshops -

For this work­shop I want to paint a fe­male fan­tasy char­ac­ter who’s ac­com­pa­nied by an in­tel­li­gent but pow­er­ful crea­ture. I of­ten imag­ine char­ac­ters part­nered with crea­tures, but they’re al­ways a wicked or male char­ac­ter. To be hon­est, I’ve strayed away from plac­ing a fe­male fig­ure into such a sce­nario for one rea­son or an­other, and so I rel­ish the chal­lenge of try­ing to make this fresh idea work here. I rec­om­mend tak­ing this ap­proach for all your art­work, so that you don’t be­come stuck in an art rut. I start with a rough out­line, to block out the over­all shape of the con­cept. It can be very rough and I usu­ally don’t fo­cus on the small de­tails for now – ev­ery­thing is just a guide­line at this stage.

Once I have the out­lines of my idea down in a sim­ple grey tone, I think about the over­all colour scheme. I de­cide to use earthy tones: brown, green-yel­low, or­ange-brown and grey-yel­low. My char­ac­ters will be in a jun­gle set­ting, and so the earthy colours are suit­able to the over­all mood. I lay down ba­sic val­ues and colours. I like to keep the out­line layer on a low Opac­ity so I can keep track and paint new el­e­ments on top eas­ily. In this case, I set my out­line layer to Mul­ti­ply Blend­ing mode and paint the colour on to this out­line layer.

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