Q&A: Tex­tures

Hay­ley Tashara-Charles, US

ImagineFX - - Contents -


Peter replies

The trick with us­ing tex­tures is to blend them seam­lessly into the rest of the paint­ing. You know you’ve gone too far when the un­der­ly­ing form starts to be­come lost. They should be used subtly. One thing I do to fig­ure out if I’ve gone too far is to squint at my paint­ing. The tex­tures should be the last thing I make out.

I al­ways paint over my tex­tures. I erase parts out where they wouldn’t be stand­ing out, such as in shadow, for ex­am­ple. I make use of vary­ing the opac­ity if the tex­ture is stand­ing out too much.

One use­ful tech­nique is to wrap tex­tures around the sub­ject I’m paint­ing. I use the Warp Mode in Pho­to­shop’s Free Trans­form tool. If you’re only us­ing tex­ture in a cer­tain part of a paint­ing, keep in mind that de­tail and com­plex­ity will draw the eye, so use it at the point of in­ter­est.

Most im­por­tantly, tex­tures should never be placed and left alone. They should mostly be used as a start­ing point.

I use ele­phant and rhino skin tex­tures for my char­ac­ter’s face, and geo­met­ric pat­terns for his suit. No­tice that the tex­tures are sub­tle and quite low in con­trast. This is the Warp Mode in ac­tion. It gives the tex­ture a 3D form and helps with one of the many prob­lems when us­ing tex­tures – when the tex­ture looks flat.

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