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Drag­ons, a geisha, na­ture’s har­mony dis­turbed, a sewer monster, a sci-fi sa­mu­rai, an alien world and much more.

Lo­ca­tion: Iran Web: www.so­heil­dan.com Email: so­heil­dan@gmail.com ME DIA: Pho­to­shop, SketchUp

So­heil stud­ied Graphic De­sign at Tehran Univer­sity of Fine Arts, be­fore turn­ing his at­ten­tion to il­lus­tra­tion, char­ac­ter de­sign and con­cept art.

“I have had the op­por­tu­nity to work in many styles,” So­heil says, “but I pre­fer sci-fi and fan­tasy themes. I mostly use Pho­to­shop for paint­ing or sketch­ing and SketchUp for some 3D mod­els I use as a base for my de­signs.”

Work­ing in ev­ery­thing from film and an­i­ma­tion to book and comic il­lus­tra­tions, the Ira­nian has earned a string of prizes and com­pe­ti­tion wins. He now works mainly as a con­cept artist and art di­rec­tor for video games, and cites Si­mon Bis­ley, Chris­tian Alz­mann and JC Leyen­decker among his many and var­ied in­flu­ences.

1

Gar­shasp Tem­ple of Dragon

“This is a paint­ing I did for the video game Gar­shasp: Tem­ple of The Dragon. In this scene the dragon is be­ing dis­turbed by Gar­shasp and his brother, who are at­tempt­ing to steal the Plate from the dragon’s lair.”

2

Do Not Dis­turb “An ad­ven­turer ex­plores the depths of a cave, where he upsets na­ture’s har­mony and years of dark­ness and soli­tude.”

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