Please can you give me some tips on cre­at­ing thumb­nails?

David Hume, Eng­land

ImagineFX - - Imagine Nation Artist Q&A -


Char­lie replies

Thumb­nails can be as rough or as de­tailed as you need them to be. If you can start with some­thing as rough as a stick fig­ure, then start with that. Per­son­ally, I need some­thing with a bit more de­tail than that. It doesn’t have to be par­tic­u­larly re­fined, but I like to be able to un­der­stand the shape and pose of the char­ac­ter a bit more be­fore I move on to de­vel­op­ing them.

I pre­fer to use fairly rough tex­tured brushes at the thumb­nail stage. They can be es­pe­cially use­ful when it comes to cre­at­ing those happy ac­ci­dents: lit­tle strokes or nu­ances that you might not have con­sciously laid down, but end up cre­at­ing in­ter­est­ing shapes and help­ing you to gen­er­ate new or fur­ther ideas.

Once you have a shape that you like the look of, it’s just a case of grad­u­ally re­fin­ing and de­tail­ing them un­til you have some­thing you can work with. Re­mem­ber not to go too crazy, though – it’s only a thumb­nail af­ter all!

Your thumb­nails can be as rough as you like for a start­ing point. I tend to work in fairly light shades when I’m thumb­nail­ing, so throw­ing on an Over­lay layer of ei­ther dark grey or black can help to make things pop again.

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