Have you got any advice for designing a futuristic gown?
Baz Furlong, England
One of the most important aspects of any science fiction or fantasy painting is how everything has been designed. People love those genres because they offer a glimpse into other worlds, and when you take the time to design things such as clothing and architecture it enriches the whole experience. It just so happens that designing clothing is one of my favourite parts of the artistic process, so these are steps I go through fairly often.
Before drawing anything, of course, you need to know the world you’re working in. Is it a grim future? An idealistic one? Has technology augmented reality to the point where everything is automated, or has society crumbled upon itself and now the plasma dome is all that stands between us and a pulsing, radioactive sky? These are the sort of things you need to know before exploring how the citizens of Futuretown 20XX ought to dress.
For something as specific as a single gown, though, we need to understand the person we’re tailoring for, as well as the world in general. The key is to try out a lot of different thumbnails, getting out as many ideas as you can and continually checking them against the overall theme.
The final illustration is in three-quarter view so the shapes can be understood. Anything that’s perfectly straight-on or profile will leave out necessary information.