Have you got any ad­vice for de­sign­ing a fu­tur­is­tic gown?

ImagineFX - - Imaginenation Artist Q&A -

Baz Fur­long, Eng­land

Tony replies

One of the most im­por­tant as­pects of any science fic­tion or fan­tasy paint­ing is how ev­ery­thing has been de­signed. Peo­ple love those gen­res be­cause they of­fer a glimpse into other worlds, and when you take the time to de­sign things such as cloth­ing and ar­chi­tec­ture it en­riches the whole ex­pe­ri­ence. It just so hap­pens that de­sign­ing cloth­ing is one of my favourite parts of the artis­tic process, so these are steps I go through fairly of­ten.

Be­fore draw­ing any­thing, of course, you need to know the world you’re work­ing in. Is it a grim fu­ture? An ide­al­is­tic one? Has tech­nol­ogy aug­mented re­al­ity to the point where ev­ery­thing is au­to­mated, or has so­ci­ety crum­bled upon it­self and now the plasma dome is all that stands be­tween us and a puls­ing, ra­dioac­tive sky? These are the sort of things you need to know be­fore ex­plor­ing how the cit­i­zens of Fu­ture­town 20XX ought to dress.

For some­thing as spe­cific as a sin­gle gown, though, we need to un­der­stand the person we’re tai­lor­ing for, as well as the world in gen­eral. The key is to try out a lot of dif­fer­ent thumb­nails, get­ting out as many ideas as you can and con­tin­u­ally check­ing them against the over­all theme.

The fi­nal il­lus­tra­tion is in three-quar­ter view so the shapes can be un­der­stood. Any­thing that’s per­fectly straight-on or pro­file will leave out nec­es­sary in­for­ma­tion.

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