13 Sec­ond char­ac­ter

ImagineFX - - In Depth Set Design -

This sec­ond char­ac­ter is tricky, be­cause of the idea that she isn’t just a hu­man. I chose blue to off­set the warm light­ing on the hu­man char­ac­ter, to pull them com­pletely into dif­fer­ent worlds and to keep the paint­ing from feel­ing too monochro­matic. I use a va­ri­ety of blurs, Gaus­sian and mo­tion to help give her a glow.

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