Second coming How the team behind Disney Infinity 2.0 recreated some of Marvel’s most famous faces for the action adventure title
The challenge Jeff Bunker and his team faced was staying true to Marvel’s vision of its superheroes, while ensuring each had the look and feel of a Disney character.
Jeff is studio art director at Avalanche Software, the outfit behind Disney Infinity 2.0: Marvel Super Heroes. The game features familiar faces reimagined as collectable figures that come to life.
“There’s a range of stylistic options with these kinds of abstracted figures,” Jeff says. “Marvel and Disney Infinity brands are all about the character, so we needed to find a point that enables each character to be who he or she was, but still look believable.”
A key feature of the game is its Toy Box mode, which gives users the chance to customise the open-world environment and the rules within it. Yet ensuring characters interact correctly with these customisable worlds also proved problematic: “We have a central mechanics team that works on all characters,” Jeff says. “The Toy Box team must work with them to understand how to build the environment to accommodate all of the abilities provided by the mechanics team. The only way this gets done is because of the amazing people working on it.”
You can check out the game in action at
The god of thunder, as realised by Jeff and his team at Avalanche.